"As Mass Effect 3 is the end of the planned trilogy, the developers are not constrained by the necessity of allowing the story to diverge, yet also continue into the next chapter. This will result in a story that diverges into wildly different conclusions based on the player's actions in the first two chapters."
“You'll get answers to everything. That was one of the key things."
"In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button…If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”
“Every decision you've made will impact how things go. The player's also the architect of what happens."
"There are many different endings. We wouldn't do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets"
"This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we're taking into account so many decisions that you've made as a player and reflecting a lot of that stuff.
It's not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C"
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